If you'd like to help contribute to Polygon's development and get access to ongoing leaks, exclusive rewards, priority support, and more, visit our Patreon [Thank you all for your continued support! We appreciate you all greatly. Our Patrons get early access to all of this info and more! Participate in contests and events, get quick help in technical support and much more. There you can find friends to play with, talk to the Polygon Team, find some news and leaks, Stay tuned so you don't miss the release of Polygon's biggest update ever!īe sure to check out our Discord. We're sorry for such a long wait, but we promise it will be worth it :) We are making great progress and hope to have a more accurate release date soon. We're working very hard to bring this update to all of you as fast as possible, and while we won't be able to release it as soon as we originally hoped, The primary reason for such a long delay are the animations.Ĭreating high quality animations is very time consuming, and with a whole new character model, we must recreate all of the animations currently in the game. Many of you have been asking us about the release date of this update, so now we'll give some info on the status of the update. This is still under development at the moment. On its wall, instead of posters, hang a series of identical mutant busts, all with the same exaggerated cleft. Important: The location of modules in branches, the XP required, and any characteristics are currently informative only and do not demonstrate the end result. Therefore, when adding new modules, everyone will have to unlock it! We specifically designed this system so that experienced players cannot instantly get new modules, if a new module is added to a branch level below the explored one. In future updates we will add new modules to the progression tree of some weapons. This means that if you research one module, you will have several modules available for the next research. In the future, branches may have branches. In the progression tree, there is a separate branch for each module type. Thus, you can see all the XP you have gained while using the weapon (total XP), and you will use the unused XP for researching new modules. Unused XP is the XP that has not been spent on module research. Rage Against Everyone Except The Actual Enemy by Harry Vox (13:31) Archbishop Carlo Maria Viganò The Globalist New World Order Has The Marks Of The AntiChurch Of Satan (28:26) The Final Chapter Of Slavery Hinges On Widespread Implementation Of Central Bank Digital Currencies by Gary D. Total XP is all the XP gained for playing with a specific weapon. There are 2 types of XP - total and unused XP. To research the required module, take a look at the progression tree. Now you won't be able to buy a scope and use it on any gun, you will have to research this module for each weapon. XP gained for the actions in the game, will also increase the XP of the weapon used. Yes, yes, you're not imagining it :) These are the new modules!Īnd they're not for sale in the shop anymore. It's finally in line with modern shooters! The weapon customization menu has been completely changed, you can rotate your weapon and view it from all angles. This will be one of the main features of update 0.7 In the 0.7 announcement we gave you very superficial information about the new weapon progression system.
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